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Substance designer to painter
Substance designer to painter




substance designer to painter

Substance Painter is good for finer adjustment. What is made in Substance Designer can be used in Substance Painter as a Material.

substance designer to painter

④ It shows the textures that will be exported. I add an effect that moss twines over the logo. When you applied the Filter, you can adjust the parameters in the property window. Select ‘Add filter’ from the icons above the Layer list.Ĭlick ‘Filter’ to display various Filters available. There are some Filters in Substance Painter, which are similar to what is available in Photoshop. Set the brush’s alpha to the logo imported earlier, and reduced the height to add an engraving effect.Īs a result, you can now see an engraving effect on the logo with the yellow Emissive colour.Īs it looks too clean, transform the shape by Filter. To make the logo emit light, add the ‘Emissive’ channel. Select ‘alpha’ as it will be used as Alpha. The shown above is the logo I use this time.Īs seen when you imported a sbsar file earlier, drag it onto the Shelf to open the window. To add STYLY’s logo to the centre of the monument, import the image of the logo as Alpha. The Material has been applied and now looks the same as the one in Substance Designer. Then, it imports the Material you made to the Shelf. Set ‘Import your resources to'(②) to ‘current session’ as it’s used for this project only. Since the file is used as Material this time, set ‘MainMonumentsbar'(①) to ‘basematerial’. Set ‘Normal map format’ to OpenGL, and ‘Document resolution’ to 2048.ĭrag the sbsar file exported earlier onto the Shelf. Import it to Substance Painter and use it. Right-click the sbs file and select ‘Publish. With regard to normal map, I blended the normal map generated by Baking and moss’s normal map, and then, blended it with the Height that has the finer overall details after applying ‘Normal Sobel’. I blended stone and moss by ‘Bottom To Top’ and then add dirt all over them by ‘Dirt’. Like other objects, it has the pattern made by blending stone, moss and mask generator. Now, I make the material of the main monument usable in Substance Painter. 3 Use Alpha you made in Substance PainterĮxport sbsar file from Substance Designer.1 Export sbsar file from Substance Designer.






Substance designer to painter